For example, when facing a Zombieman, the game will display "Pistol Zombie 50/50".Ī shotgunner dropping a health bonus upon death.When facing a monster, destructible object or a tree for that matter, the object's name and current health will be displayed at the top of the player's screen.It is presumed to have been related to ZDoom forum members. 1.3 Previous and/or no longer applicable featuresīrutal Doom has passed away of unknown causes.In spite of the inavailability of the mod, the features are listed below. It also made the animations smoother and gave the player new abilities. One major change was the increased difficulty making enemy behavior much faster, unpredictable and dangerous (many attacks do double the normal damage to the player) and altering their attacks. While primarily a gore mod, it went further and altered the game-play by changing many other aspects such as the sounds, graphics, and combat. It was compatible with the source ports ZDoom, GZDoom, Skulltag, and Zandronum. Perhaps the most obvious and eye-catching feature of Brutal Doom was the addition of features like additional blood (blood was splattered on walls and ceilings if enemies or the player are hit), the ability to blow off body parts with strong weapons like the shotgun and the addition of special illuminating effects on projectiles and pick ups. Brutal Doom won the first ever Cacoward in 2011 for Best Gameplay Mod and a MOTY award for creativity by Mod DB in 2012.īrutal Doom received public recognition from John Romero himself during the IGN gameplay video made for the 20th anniversary of Doom, stating that if they had released Brutal Doom instead of Doom back in 1993, they "would've destroyed the game industry" and that "Brutal Doom is hilarious" (said at 1:08:48). It was compatible with Doom, The Ultimate Doom, Doom II: Hell on Earth, Final Doom, TNT: Evilution, Plutonia and other custom WADs. it's hard to do combos, I have to time my clicks, I cannot spam or it doesn't work but regardless of how much practice I put into it, it just doesn't work.Īlso I'm upset with how they changed the axe compared to brutal doom.Brutal Doom was a gameplay mod that was created in 2010 by Sergeant Mark IV. And the melee feels even worse than it did before. It also bothers my eyes with the amount of blur that some animations have. I just cannot have fun with the changes in this version. I won't play on anything higher than the 3rd difficulty, so the addition of recoil is an awful thing for me. I'm not a god at classic doom, I get stuck on environmental things constantly and no matter how much I try to strafe I still end up getting shot at and dying. Like, when is the harpoon even useful in the first place? It's slow and doesn't do much at all.
Sure it shoots something different, but it's technically not unique and didn't deserve to be changed into its own gun entirely. I think the corpses from the nailgun is disturbing and creepy which is a big reason for me not to like it, on top of it honestly not being any different from any other gun, it just shoots nails. I really like that gun's whole idea and I sorta wish it was in the real doom games. Is that the semi-automatic plasma rifle? Because if I'm not mistaken, it does have recoil, but very little. There should be an option in the menu to allow players to restore it the gun to its original function, there's no reason why not. It's a cosmetic change more than anything, and the corpses left behind the gun are incredibly disturbing and put me off from wanting to use the gun at all. Bringing this up is an incredibly weak argument for its removal as well, considering its transformation into the Nailgun still keeps it identical to the same thing that was it, but now it shoots nails. Like I said before, it had its own purpose to serve differently from the Carbine and Minigun.And even though it's not the end of the world like I make it sound, it still has some of the worst gun recoil I've seen on guns. I noticed I have overreacted a bit, it's not as terrible as I make it sound, but it's still so incredibly annoying. The recoil of guns is very uncomfortable for me.The carbine doesn't even function similarly to these two weapons at all, it's in its own category being its own thing. I do not consider it worse or better than the minigun, they serve different purposes for different scenarios. Well if you payed attention just a bit more, you'd realize my favorite gun was the HMG.